Well today sure was a debacle for Sigil. They pushed content update #1 to the live servers today, along with a hefty patch - and managed to leave several things out. Apparently Temnwar's Shield, a dam and small quest area in central Thestra, was without textures so it appeared the dam disappeared. Many reports of weapons without models, so players were attacking with empty hands - the weapon was equipped, players just could not visually see the weapon. This required a patch for the patch - which brought the servers down another 3+ hours.
Along with that, they made a pretty significant change to ability-based DPS. It seems abilities now do less dps than before, due to a "bug" where auto-attack damage was added into the equation. So I am assuming for example, that if you normally auto attacked for 50, and Ability001 says it hits for 100-125, then you were actually hitting for something like 150-175. That's how the explanation Nino gave on the FoH boards sounds, anyhow.
Supposedly, in some cases, this was allowing players to do up to 2x the amount of damage they should be doing. Ok, I can see where that would be a problem. However, if this is indeed a problem, why did quest XP get a significant boost recently because players were not leveling at the pace Sigil thought they should? Quest XP affects solo or duo players much more than it affects a full group, as a full group is most likely dungeon crawling and getting a very nice chunk of experience. So they effectively severely hurt the solo players with this change. I happen to be a predominately solo/duo player at this time. That said, I didn't see a significant drop in my damage output. Though, I am also using a crazy hot weapon for my level, so I put out a buttload of damage as it is with auto attack.
Warrior Bugs
I only noticed one bug so far due to the patch changes:
-Infurating Shot now hits for a roflpwning 2-5 damage against mobs around my level (14-18). Apparently, according to Verge, this seems to be a known bug and a fix is already done or in the works. On the flip side, my normal "ranged attack" ability hits for ~180.
I did not get a chance to see how the changes to mitigation affect warriors at my level, as I soloed only today, and I only adventured for about 15 minutes - then went off to craft.
Speaking of, I found a really nice NPC to get work orders from Bordinar's Cleft, and it's not the normal refining or finishing taskmasters ;)
First experiences post VG Update #1
Posted by
Alarion
|
07 March 2007
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