So Project Overlord is on the back burner. I had the design doc just about complete, and then decided to just skip the whole web platform for now, and start working on a real game.
I have some ideas in my head, but I need to play around for a bit with the toolset I just purchased (Torque 3D for anyone wondering). Not sure what my first foray will be - I want to jump right in and start working on a MMO, but my gut tells me I need to do something small first to get acclimated to the toolset and to brush up on my C++.
Just a quick update for now, will post more once I have spent some time with my new toytoolset.
So what's next?
Posted by
Alarion
|
17 August 2009
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This entry was posted on
17 August 2009
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6:43 PM
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Game Design,
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general,
MMOs,
Project Overlord
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2 comments:
/whisper "XNA... XNA... " ;)
I looked at XNA, and even talked to my boss about maybe doing a little side-project on that platform. But I want a full toolset. Something I can fire up and get work done in the limited time I have (newly married, she already had a kid, etc).
NeoAxis was another engine/platform I was really looking at, but I had too linking issues trying to compile a new project with some of their libraries. Wrote a basic client/server proof of concept and it wouldn't link their Server library stuff in. So I dropped it :p
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