Showing posts with label eq2. Show all posts
Showing posts with label eq2. Show all posts

Off on a tangent

| 28 July 2009

I am still working on the design doc for Project Overlord. It's my first time attempting to fully spec out a game design idea, instead of just little notes here and there. I have to admit, even for such a small project, it's a lot harder than you would think. Mainly because of the scope of the game - I have to keep rejecting features I want to add. Anyhow...

I haven't been doing much MMOing lately. I tinkered with Vanguard a little more after almost giving up on EQ2. Vanguard is closer to what I want to play in an MMO. If only it were a little more polished, and had more players! That being said, I have seen quite a few people running around the newbie island while I have been playing.

So what is taking up my time the last few days? Well, when I have time, I have been playing the beta for Heroes of Newerth. HoN is a game that spawned from a map-mod for Warcraft 3 call Defense of the Ancients. So it's kind of like "Team Fortress" for the RTS world. The game has a super steep learning curve, but holy cow is it fun - even though I get my ass kicked quite a bit.

If you enjoy RTS games at all, and don't mind learning a new game while getting beat down, you might want to look around for a beta invite :)

Button mashing madness

| 06 July 2009

After a(nother) brief hiatus from gaming, which I took to prepare for my wedding - which is this Saturday, I resubbed my SOE station account. I am tinkering with EQ2 again, trying to get the "feel" back for my Paladin. I usually go through this stage when I come back to a game I have not played in a while.

For EQ, it's fairly easy. You have a ton of spells and abilities, but you can only have a handful "ready" at a time. In most other MMOs, you are only limited by the the amount of hotbars you can have open at a time.

Coming back to WoW was always a pain for me, because while there aren't a tremendous amount of spells and abilities, there are enough. I spend a few moments reviewing what the character has and then plot out what direction I want to take him - my main is a Shaman, so I have to decide on Melee, Caster or Healer.

Coming back to EQ2 however usually results in my popping open 3-5 hotbars and staring blankly at them for a few moments. This is exactly what happened this weekend when I logged into Din. One bar is mainly my offensive combat arts. Another is Healing/support buffs. Another is AoE and taunts. Yet another has some other buffs and some misc stuff. So I finally figure out where I had things last time I played and I set out for adventure.

I start fighting and then I remember one of my biggest issues with EQ2 - the massive number of abilities you use in a fight. On Din, I think I use, in every fight, 6-7 single target damage abilities. 2-3 AoE damage abilites, 2-3 different taunts - which I have to use to complete my Heroic Opportunities. Then I have my Ward and my Heals. It really makes WoW's 2-3 button fights seem like child's play. That being said, EQ2 is more like a faceroll.

I noticed the same pattern on my alts that I played with this weekend. By level 10, I had the equivalent of one full hotbar, with spells and abilities I use in almost every fight.

What possessed EQ2's developers to create a combat system with spells and abilities tuned this way is beyond me. Quality over quantity my friends. I would much rather have 2-3 direct damage abilities, 2 AoE and 2 taunts.

Right now, I have ~4500hp. By this measure, I assume the mobs I am fighting have around the same amount, +/- 1000 or so. I have 3-4 abilities that, when executed, deal all of about 200 damage - along with this I have one "big" attack that hits for 800-1000 and has a reasonably long refresh - I can use it maybe once per fight. My freaking auto-attack hits for about that much. Why not give me my 2-3 abilities that do ~500 each?

It seems like all classes are like this, with some having even MORE buttons to mash in a fight. In my opinion this is just overkill, and the only reason for this seems to be that SOE was attempting to show that EQ2 offered "depth" with the amount of spells and abilities. All they have accomplished with this is a very annoying click/buttonmash fest

What are your experiences in EQ2 with this facet of the game? Does you class require massive amounts of buttons and hotkeys for each fight?

EQ2: GU36 preview

| 12 June 2007

Some preview information was released today about the forthcoming Game Update 36. Below is the copy-pasta from eq2players.com:


Game Update 36 Preview
So you've adventured through Darklight Wood and Neriak and now are left wondering what's next in EverQuest II? Don't think for a moment that you get to catch your breath, the dev team has been hard at work on Game Update 36 and it's time to share a preview of all the new things headed your way soon!

The Final Chapters

The Swords of Destiny quest line will draw to a close with GU36, providing players a chance to complete their quest and discover the final details about the place of these infamous swords in history, and their role in Norrath's future.

New Raid Zone

The Throne of New Tunaria (aka Felwithe Castle) will be available as an instance for high level raid groups to explore and defeat. There will be ample opportunities not just for a very challenging instance, but also exploration of the lore surrounding the Thexian Throne.

Dressing Room

GU36 will also bring a new window in which players can preview how many items appear in EverQuest II. You'll be able to preview weapons, garments, armor, furniture, mounts, and more before buying them. This new window will allow you to preview these items from links, merchants, brokers, recipe books, during trades, while inspecting others, in the commission window, and more.

Tradeskill Profession Reset Option

If you are an Artisan of level 10 or greater, you'll be able to reset your tradeskill profession and choose another to start from level 9. To do so, visit a Tradeskill Career Counselor in any of the major cities and request the ability to start over.

PvP Gameplay

PvP Players will also note a number of changes designed to improve PvP combat by making it much more equitable in level ranges where victory or loss was determined solely either by a character's class or how many Achievements they had managed to store up. Come join the thread already in progress on our PvP forums!

Neriak and Kelethin Status Housing Options

For those who prefer to pay for their housing in more Status than coin, there are new housing options available in Neriak and Kelethin for many existing housing models.

Kingdom of Sky Achievement Tree Review

The Achievement Trees introduced with the Kingdom of Sky expansion have been revisited to increase the number of options available to each character, and to improve their desirability. Weapon specific requirements for the class trees have been dropped with the exception of trees that require shields and ranged weapons. Pet Achievements have been revisited to take advantage of new functionality introduced to the game with the Echoes of Faydwer expansion. Finally, branches that were less than desirable have been revisited to improve their viability and provide more options to everyone.

No More Destroying Copper

Coins now have no weight and automagically make correct change as you loot more. This means you are free to carry as many coins on your character as you wish, with no ramifications in terms of weight. Your inventories will now also auto-sort coins to make your bookkeeping a bit easier. If you acquire 100 copper, your inventory will show that you have gained a silver coin. 100 silver will result in a gain of a gold coin. 100 gold will carry over into a single platinum.

There you have it! Game Update 36 will be packed full of new content, and changes to Gameplay that will result in a better experience for all, and a chance to explore many new options. If you were looking for a new dungeon, weapon, or approach to your character, this update will have something for you.

Discuss the GU36 Preview in this thread


New, free content is always a good thing and here we have a new raid instance, and a followup to a quest line. It's not a whole lot, sure - but remember they just gave us Neriak and Darklight Wood (oh yeah, and the little emo fairies, the Arasai).

There are some pvp changes going in, but I don't think I have ever once pvp'd in this game. Not even a duel. Wow ok, I should give it a try some time. Some housing option changes - that should please those who are like me and have little coin, but a bankroll of status points.

The rest is really pure win. Now you little rats and fairies don't have to constantly run to the bank to change over your coin as coin is now weightless. I foresee some little whiners complaining about this, saying it ruins the immersion if coin is weightless. Shut up. Really, just shut up.


KoS Achievement revamp is going to be iffy. On one hand, I am really looking forward to it - especially the removal of the weapon restrictions. But I am worried they might nerf some stuff they really shouldn't. We shall have to wait and see here, but I am hoping it's really going to be killer.

And *finally* they are adding a dressing room. No more running around in mixmatch armor! Some of us do actually like to look badass while we mow down mobs - a percentage won't care either way I am sure though.

All in all, I am really excited with the coming changes, and very happy to see that SoE is *listening* to it's player base - unlike a certain other vastly popular game. Good job guys, please keep it up :)

EQ2 AA Calculators?

| 30 May 2007

OK, I'm frustrated. Or maybe I am spoiled. Not sure which it is at this point. I have been playing a few alts recently (Necromancer and Brigand - oh and a Wizard and a Berserker) and I have been interested in investigating their AA abilities while I sit here at work twiddling my thumbs.

I stopped by the EQ2 Wiki, but the information there is laughable, at best. Many abilities have no pages or descriptions; some class/subclass AA pages have a screenshot with clickable image-maps while others have just table data.

Some of the class forums on the official boards have some links to information - but some are broken, some are not very informative, etc.

Are their any standardized websites that have AA abilties listed? Maybe a "calculator", ala Wowhead's talent calculator for WoW?

Like I said, maybe I am just spoiled - WoW has a ton of fan support in the form of utilities and fan sites - and their Wiki kicks the shit out of eq2i.com, sadly.

So can someone help me out? What's a good reference site for this information? I suppose I might have to undertake the task of making a AA calculator for EQ2 :-/

The return of Neriak!

| 24 May 2007

After getting home last night, I fired up EQ2 and waited for the patcher to download the new patch/content. I had previously not bothered to download the extra free content (voices and such) so I checked those off and let the patcher do its thing. I was surprised that the new update plus all extra content was downloaded in about 20 minutes or so.

I logged in and created me a new Arasai - a necro - and started playing around in Darklight Woods. After having played a Fae the other day up to level 9 in Faydwer, I had already experienced creating a new character and not having to go to the newbie isle. However, I was still a little surprised after creating Asooz (my Arasai) that I got to start in the actual real game world, and not some silly newbie instance. I saw a few level 70s running around checking stuff out - and lots of fellow Arasai brothers and sisters.

My first impressions are very good. This is free content ya'll - and it's better than some of the original content that shipped with the game. Even with three instances of Darklight Woods spawned, I didn't have to wait very long for my quest mobs as they respawned quite frequently. There were plenty of quests to do, with most of the objectives easily accessible and close to the quest givers. There are several gathering-type quests mixed in with the usual kill and delivery quests.

There are also a few quests that ask you to kill a mob that is a couple levels higher than you - at least - the mob was 2-3 levels higher than me when I was able to get the quest. I still haven't killed them yet - but I should have them dead tonight before I have to switch over to WoW for one of my final raids.

Speaking of - I cancelled both my WoW accounts two nights ago. I like WoW - don't get me wrong. However, I have some "real life" things I need to do - and I am not happy with how they are treating the Shaman community (the numerous Shaman asshats aside). So I cancelled both accounts, but I still have a Karazhan raid to go to tonight, that I had previously signed up for. I am going to miss playing - but I need to get away from it. Plus, I am having a lot of fun in EQ2 right now, so it makes it a bit easier. Even so, I really don't think I need to be paying four subscription fees every month for MMOs (2x WoW, EQ2 and LOTRO).

Anyhow, back on topic! After reaching level 10 I travelled - encumbered - to Neriak to see what the city was like. It's very well done, actually. It's got the same blue and purple tones as the old neriak had - my only complaint was finding the tradeskill trainer. I asked a guard and he marked my map and such, but I ran through the little tradeskill area five times before I accidently wandered into the side cave where she resides. After coming back out, it was real obvious where the cave was, but on intial runnings-through, the "cave" looked like a little alcove with one workbench in it - not an alcove that had a passage on the other side. That aside, the tradeskill area is actually very nice. It's not instanced and it has a banker and broker right there for all your needs. I look forward to spending some more time here in the future.

Unfortunately, at this point I really needed to get some sleep - so I went and picked up my first apartment, placed my three free items and crashed. I shall be spending more time in this area this weekend for sure.

Some thoughts on Everquest 2

| 23 May 2007

So I have a little time, sitting here at work - where all my work is done and I have nothing more to do for the day, where I can put some thoughts down about my re-experiencing of Everquest 2. Maybe first I should give a brief background of my experiences with EQ2.

Having played Everquest (live) for a little while, and that being my first graphical MMO, I got rather drawn into it. I absorbed the lore, the items, the classes the entire gameplay experience. I lived on sites like Allakhazam and Caster's Realm each day, passing time at work during the slow periods while waiting for compiles and such. So it was only natural that I picked up EQ2 the day it hit the store shelves. I had seen my roomate beta test it some, while I was beta testing WoW and it looked neat. So, after I loaded up the game, I eagerly created my Dwarf fighter. I had played a Dwarf Warrior in EQ, albeit not to high levels, and really enjoyed him. I enjoyed tanking and pulling and such in a group environment.

Anyhow, he and I grouped every day - my fighter which became a Crusader and finally a Paladin along with his Priest->Druid->Warden. It was a fun experience, despite some of the shortcomings of the game. So I played through the constantly linked and always locked encounters. I crafted through the times when sub-combines were in, and you couldn't make them yourself. I played when the game ran like crap on Nvidia chipsets.

That all being the case, I still enjoyed the game. It was new, which contributed to part of the enjoyment, but it was also at its core, a fun game.

Anyhow, there were indeed nuances about the game I did not care for but were not major critically flawed components of the game; at least not in my opinion.

Now I am back in the game and have been for all of about four or five days now. I have managed to gain two levels with my Paladin and level a Fae alt up to level 9. So what do I like in the game, whether it is new or old?

- The quests. While they may not all be unique, or ground breaking, there is a ton of them in the game. They always keep me busy, and while some are a bit redundant and monotonous, I still enjoy doing them. Currently, it seems you are limited to 75 active (uncompleted) quests in your journal at one time, and I am always borderline full.

- The alternate advancement/achievement point system. Having never played a max level character in EQ, I never got to tinker with the AA system there - but I did become familiar with the talent system in WoW. While I liked some of the things the WoW talent system does, I didn't like how it basically forced you to play a certain way in most cases. with the AA system in EQ2, it appears that while building up AP points and speccing certain ways would give you advantages over a like-leveled and like-geared class, it doesn't put you so far above them that the one who doesn't have the AP points you have is irrelevant. They still allow you to *boost* certain aspects of your character or play style, but they don't force you to abandon everything else about your character. I am planning to spec my Paladin more for tanking, as it is something I enjoy to do - but opposite from WoW - speccing for tanking will not gimp my ability to solo or farm, or to play a non-tank role in a group or raid. I am extremely happy, so far, in what I am seeing with this system. I admit, at first glance of the AP "trees" and abilities listed there, I was underwhelmed. "Wow, I can boost my abilities a little? Maybe get a new ability if I go deep into the tree? This system seems irrelevant and is for nothing more than a grind and time sink." I thought to myself. Then, I read some of the forums and studied the trees a little closer and the more I thought about it, the more I really started to like this system - for the reasons mentioned above.

-The tradeskills. Ok, like I said I had played and tradeskilled back when the original system was in place. My Paladin is a level 24 Armorcrafter. All gained in 2004/2005. I spent countless hours creating my subcombines. Mindlessly pressing the hotbuttons on something like 5 different hotbars I had setup for crafting. Yeah, five. I had the tradeskill abilities for everything up, because I had to so many different stations. I had to make temper, I had to make padding and stitching. I had to make paper for patterns. It really was overkill and I got really burned out on it. Now, I also have a low level alt crafter who I just dinged to a 10 Scholar two nights ago. I was almost orgasmic seeing that I did not have to make a ridiculous number of sub-combines to make something. I only had to have some raw materials, then go craft what I wanted to make. However, I still enjoyed the fact that you had to actually do more than press a "combine" button and wait for the casting bar to finish counting down. I still had to counter the reactions or problems and I still could use the abilities to boost my progress. Right now, with the limited exposure I have had to the tradeskill facet of the game in its current state - I flippin' love it.

-The group dynamics. Again, I compare to WoW here because its what I almost exclusively played for the last year or so. In WoW, for many instances, you really needed a certain group setup. You needed a tank - usually specced for tanking. You needed a healer - usually specced for healing. You needed some for of crowd control, then the usual DPS. From what I can tell so far, and from what I remember in the past, EQ2 doesn't really require that sort of makeup. Sure, things are easier if you have a tank and a healer and some crowd control and whatnot - but you can get through many of the instances with some really crazy group makeups. Oh you are a healing specced Paladin? Why don't you tank and let the Templar heal? Or maybe let the Bruiser tank and the Paladin heal or dps. I am sure the higher level instances might be a bit different, but I really do love the absence of the "shut up and heal" comments and ideology I would get in WoW with my Shaman. It's nice to be able to fill multiple roles easily. It seems almost every class can DPS in some form - some better than others obviously - but you can be successful with a secondary healer DPSing if his or her heals are not needed.

-Mentoring. Mentoring is a feature of the game where a higher level character can temporarily drop his or her level down to that of another member of the group. So as a level 42 Paladin, I could group with a level 14 Monk, and mentor him - which would lower my level to 14 while I am mentoring. While I liked the idea when they originally put this into the game, I loathed having to setup new hotbars because I couldn't use my higher level skills. Now, your skills scale down to the level you mentor to. I am not sure if skills that originally only became available to you at a higher level than what you are mentoring become disabled or not, as I have not mentored that low since I came back to the game. However, this system is a very awesome idea. You talked your friend into playing the game last week, but you don't want to roll a new character to group with him? No problem, just mentor down and you can continue playing your main character, but at your friend's level. I really do love this system.

-The guild tool. I forgot how awesome this thing is. I ran two different guilds in WoW in my year there, and I hated the in-game guild tool they have. Reorganizing ranks is a royal pain in the ass, and not being able to see when someone joined is a glaring oversight by the developers. With the EQ2 guild interface, you get a list of members and can see the date they joined. I don't know about the rank organization - but I would imagine it's more intuitive than WoW's. Also, you can select which events to save in the guild event log. You can record /ginvites and /gkicks or /gquits. You can record when someone in guild looted some "epic" loot, or when guild members killed epic mobs. It can log when people leveled (adventure or tradeskill) and many other things. I really think this is a guild tool done right. The only thing I don't like is how the mouse scroll wheel works in the guild member listing (it's scrolls a highlight bar, instead of just scrolling the window) and that the member list window jumps around when... I'm not sure what causes it. All I know is I am scrolling down to look for a name and it jumps back up a few pages. I imagine it's due to someone logging in, or a member joining the guild.

I have more things I like, but those are ones I really wanted to touch on with this post. All in all, right now, I am having a lot of fun with the game. And that's what games are for, right?

Back in EQ2

| 22 May 2007

So it's obvious I suck at this blogging thing. I just always am doing something else - like gaming - which explains the pile of clothes on my bed. Nevermind that, I am back to playing EQ2!

I left the game in 2005, as I needed some time for myself - in fact I might have actually been dating at the time zomg! But yeah, after reading some positive commentary and discussion on the state of the game here and here, I decided I should give the game another try. Now, even in the state it was in back in 2005, I enjoyed the game. And now, with the changes I am seeing, I really like the game. I am enjoying it currently, and look forward to starting up a new alt in Neriak this week.

I am still on the Antonia Bayle server, but am now in Mistwalkers, a forum guild from the FoH forums. We did a few guild writs this week, which are basically epicx2 raids - which means you can bring up to two full groups along. I was chosen to main tank both days - and I had a blast. A tank is the type of character I like to play, despite my resto shaman in WoW. I made some mistakes, but then, I have only been back since this weekend - and this was my first ever raid in EQ2!

Anyhow, I think I am going to try and focus more on just commentary on here for now. I just don't have time to do any development, game or otherwise. I have a freelance project I need to get cracking on, plus my day job, plus splitting time between two games. More to come over the next week - hopefully ><